Little by little Erramuun and his companions face a myriad of trials that test their physical, mental, and intellectual limits. Hoping to free the Leukon imprisoned in the dark across the land they engage in various battles as they make their way to different regions of Kassander.
The Forsaken Lands—a land that is scarred and torn from the last great battle—and the Ice Lands is where they must face villainous beasts the likes of which have never been seen.
Seeking to wrench the kingdom back from the Tyrant’s clutches, Erramuun will be tested and pushed to his limit as he matures not only as the king but as a leader.
Fighting to reclaim the throne, his beloved, and return the luminescent glow to the kingdom, he presses on stopping at nothing to defeat the evil and restore all that is good.
Seeking to redeem himself, his friends, and reclaim all that has been lost, Erramuun must learn it is in the midst of seemingly insurmountable circumstances, when all hope appears lost, self-reliance will never be enough.
He must relinquish himself to the light, seek the will of the maker, and push aside all hatred if he is to become the Wielder of Light and heal the land, the people, and destroy the evil once and for all.